A game is enjoyable if there's strategic depth and variety that encourages experimentation, and every new dominant strategy discovered is met with an effective counterstrategy. A game is broken or unbalanced if it becomes clear that spamming a particular move, taking over a particular location, or employing a particular tactic makes everything else in the game irrelevant.
Perhaps the biggest difference between a casual player and a hardcore player is that a casual player wants to be able to pick up a game and have fun with it without putting hundreds of hours into it, and a hardcore player wants the hundreds of hours invested into the game to mean something
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